This game is difficult to enjoy. We did not like the mechanics and gunplay. Has some bad ideas (like rolling dash changes from first-person to third-person then back to first-person) and the even the good ideas were poorly implemented. Gunplay is a strafe and rolling dash shootout fest of 90% missed shots. Dark Ops is similar to Shadowrun’s round-based loadout shopping mechanic, but it’s a frustrating experience.
We recommend that every player turn Camera Bob OFF.
Co-op | PvP | Favorites |
Supports 16 players. Campaign is 2 player co-op. All multiplayer modes can be played as 16 players vs 16 bots as “co-op”. | Supports 32 players. Modes are separated by two main categories of Deathmatch and Dark Ops. Deathmatch has variants of Killcount (Free-for-All), Team Killcount (Team Deathmatch), Capture the Flag, and Territorial Gains (zone control). Dark Ops has variants of Eradication (1 life Team Deathmatch), Onslaught (King-of-the-Hill mixed with Search and Destroy), Infection (Infected), and Sabotage (Search and Destroy). Maps are Subway, Urban, Desert. Temple, Old Town, Tower, Trench, Rooftops, Plaza, Gasplant, Facility, and Ruin. | 6v6 – Deathmatch – Team Killcount (Spawn Type Randomspawn, Weapons with custom set OY357, UGL, DEF-12, Jackal, and Rocket Launcher) on Random Map (Small) 12 player – Deathmatch – Killcount (Weapons with custom set OY357, UGL, DEF-12, Jackal, and Rocket Launcher) on Random Map (Small) |
Release Date | Developer |
November 22, 2005 | Rare Ltd |