This game is difficult to enjoy. We did not like the mechanics and gunplay. Has some bad ideas (like rolling dash changes from first-person to third-person then back to first-person) and the even the good ideas were poorly implemented. Gunplay is a strafe and rolling dash shootout fest of 90% missed shots. Dark Ops is similar to Shadowrun’s round-based loadout shopping mechanic, but it’s a frustrating experience.

We recommend that every player turn Camera Bob OFF.

Co-opPvPFavorites
Supports 16 players.

Campaign is 2 player co-op.

All multiplayer modes can be played as 16 players vs 16 bots as “co-op”.
Supports 32 players.

Modes are separated by two main categories of Deathmatch and Dark Ops. Deathmatch has variants of Killcount (Free-for-All), Team Killcount (Team Deathmatch), Capture the Flag, and Territorial Gains (zone control). Dark Ops has variants of Eradication (1 life Team Deathmatch), Onslaught (King-of-the-Hill mixed with Search and Destroy), Infection (Infected), and Sabotage (Search and Destroy).

Maps are Subway, Urban, Desert. Temple, Old Town, Tower, Trench, Rooftops, Plaza, Gasplant, Facility, and Ruin.
6v6 – Deathmatch – Team Killcount (Spawn Type Randomspawn, Weapons with custom set OY357, UGL, DEF-12, Jackal, and Rocket Launcher) on Random Map (Small)

12 player – Deathmatch – Killcount (Weapons with custom set OY357, UGL, DEF-12, Jackal, and Rocket Launcher) on Random Map (Small)
Release DateDeveloper
November 22, 2005Rare Ltd
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